A series of Ai

Connect 4 - The Power (or, here, lack thereof) Two Choices

- Projects

A year or so ago, in my lab’s reading group we read the famous power of two choices in randomized load balancing paper, and it gave me an awful idea - what if we applied a similar idea to games? As a very quick explanation, for the task of load balancing requests - basically, you have a bunch of servers handling things for you like fetching emails, and you want to spread out the work evenly - a common approach is to just pick a random server and send the next request there.

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