Building A Physical Bridge Might Be Cheaper

- Blog

Eleven days ago I wrote about the great digital divide. Today, I rant about the cost of bridging that divide. I’ve done a fair bit to try to secure better internet up here. For one, I bugged Spectrum, the big ISP around here, into giving me a quote on a service install. A lot more on that later. I also got a Visible SIM card, giving us a three-tiered solution for the time being.

Continue reading ↦

The Valley of the Great Digital Divide

- Blog

Oh, Hello Deborah, Simone, the internet. Speaking of the internet, I recently moved to Northern California - specifically Shasta County, where more than 40,000 people, myself included, lack broadband internet. Now, I currently work as a Software Engineer, so having the internet is very important for me to work - here’s how that’s going. I guess I should begin by describing what internet we do have. Currently, the house I’m living in is connected to TDS DSL, at a blistering megabit or so download, and a blazing 300 kilobits per second upload.

Continue reading ↦

Thoughts on Online Gambling

- Blog

I’ve posted a few times now about RuneScape, and since recently I’ve been falling behind on my GitHub commits, I figured I’d do it again. Backstory Shortly after deciding to make RuneScape 2 in 3D, I started to message my good friend a3qz some thoughts on how one could do fair gambling in the game Old School RuneScape. You see, ever since I was a kid, people would gamble in the game.

Continue reading ↦

AlephZeroChess 1 - Knightly Ideas

- Projects

Every since my personal hero made a video about chess, I’ve had a somewhat renewed interest in the game. It’s been gradually increasing too - last year on my brother’s birthday I finally made a chess.com account, and since then I’ve played a fairly modest 46 games, with most of them being Daily games. Recently, however, I’ve had the desire to program something interesting related to the game. The Game Idea I want to make an online multiplayer infinite chess game.

Continue reading ↦

Processor Consistency Sandbox

- Projects

If a system is both cache consistent and PRAM consistent, then it is also processor consistent, meaning all writes from a single process are seen in the same order by all process, and all writes to the same location are seen in the same order by all processes.

Continue reading ↦