A series of Ai Game

Wheel in the Sky

- Projects

Despite the delay, I am still working on my AI/robot game thing. A while ago I added what I said would be my next steps, but never posted about it. So I’m doing that now.

Continue reading ↦

AI Game Components

- Projects

I’ve spent a few days now planning out more of my project. I worked on the language some more, and brainstormed ideas for blocks I would like to have in the program. I also decided to use phaser as the game engine for the building and simulation of robots. This decision was based off the presence of a physics engine and the ability to specify constraints on sprites, which will take off the heavy lifting of “constructing” robots.

Continue reading ↦

AI Game Language

- Projects

For a little while now I’ve wanted to make a game to teach AI programming and robotics. Between school and my summer internship I was able to start it, and here I’ll outline some of my progress. The Project Idea What I want to build is a game in which robots are assembled by snapping together components. The robots are then programmed. The programs must define a run function, which is run every tick of the game.

Continue reading ↦